AGGJ 2018
|
The Abertay Global Game Jam 2018.
In a team with four other programmers and an artist. Needless to say, our team composition was not the best for this project, leaving myself to source audio rather than program but it was an invaluable learning experience. Despite the large team we all had lots of fun making this game. The theme was "Transmissions". Responsible for: Sourcing audio for the interactions within the game and hooking them up within Unity. Platform(s): Windows. Technology: Unity, Visual Studio 2017, Git. Type: Group game. Year: 2018. Production Length: 1 weekend. GGJ Page: globalgamejam.org/2018/games/hypno-freq Source Code: github.com/Shorte240/Hypno-Freq |