Procedural Methods
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3rd year Procedural Methods module. The scene was created using DirectX 11 and features Smoothing, Faulting, Circle Algorithm, Midpoint Displacement, Simplex Noise, Fractal Brownian Motion, Voronoi Regions, Terrain Picking to affect the terrain and basic L-Systems to represent a river.
Platform(s): Windows. Technology: DirectX 11, Visual Studio 2017, Git. Type: Individual university coursework. Year: 2018. Production Length: 1 university semester. Source Code: https://github.com/Shorte240/Procedural-Terrain |