Networking Systems for Game Development
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3rd year networking module. Boid flocking simulation that is networked locally on a single computer. Server (black background) is authoritative and sets ID of boids and obstacles. Client (blue background) connects to server and sends/receives boid/obstacle information.
Platform(s): Windows. Technology: SFML 2.5.1, Visual Studio 2017, Git. Year: 2018. Production Length: 1 university semester. Source Code: github.com/Shorte240/SFMLNetworking-Sim |