Graphics Programming with Shaders
|
3rd year DirectX 11 module. The scene was created using DirectX 11 and features depth of field, distance based tessellation and vertex manipulation.
Platform(s): Windows. Technology: DirectX 11, Visual Studio 2017, Git. Type: Individual university coursework. Year: 2018. Production Length: 1 university semester. Source Code: github.com/Shorte240/DirectX-Project |