Applied Game Technologies
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4th year Applied Game Technologies module.
Utilising the augmented reality capabilities of the PS Vita. This was an interesting module. It built upon our previous experience developing on the PS Vita (Tanks 2.5D) and extended it. Bullet3 physics library was used to give the application a physics world. The player uses the marker cards to setup the world and manipulate it. The goal is to get the ball to the far right platform. Platform(s): Windows. Technology: GEF Framework, Visual Studio 2017, Git. Type: Individual university coursework. Year: 2019. Production Length: 1 university semester. |